R2R团队| 2020年9月21日| 80.8兆字节
Chipsounds真实地模拟了几种老式的8位时代的声音芯片(加上变体),甚至最小到它们的独特之处。它还忠实地允许您动态重现由创新的Chiptune作曲家和经典的视频游戏声音设计师而闻名的意外发现的音效技巧和虐待性音乐技巧,在过去的20年中,这些技巧已经超越了极限。原始芯片设计。
Chipsounds部分地由Plogue强大的ARIA 64位采样器/合成引擎提供支持,该引擎也为Garritan完整的新产品线提供了支持(并且在许多第三方应用程序中也得到了体现)。chipsounds再现了最抢手的经典声音芯片(包括其最著名的变体)的确切形式频谱,在不增加任何非真实的混叠或DSP伪像的情况下,尽可能地声音精确。
该项目的研究和分析是在Plogue团队拥有的大量墨盒,改进的控制台和经典计算机内部进行的,并且还使用定制电路板和低级8位软件代码在芯片本身上进行了研究。
分析并包括以下芯片:
TIA(在Atari 2600和7800中使用):
准确的多脉冲/多项式位模式波形,用于那些独特的战斗,引擎无人机和强大的混合穿透“假锯”声(用于2600和7800控制台)。
2A03(及其GB型号)(在NES和GB中使用):
精确的脉冲宽度设置(1 / 8、1 / 4、1 / 2、3 / 4)。
可绘制的4位/ 32步带限制波形。
大量自定义和经典波形可供选择,包括NES独特的三角声音。
准确建模了短(93 / 128bit)和长(32767bit)噪声模式。
AY-3-8910(及其众多克隆8912/8913/8914 / 2149F)(用于Intv,ZX,ST,Arcades):模仿
同步蜂鸣器信封循环技巧。
精确的对数4位DAC。
POKEY(用于400/800系列计算机和Arcade):
具有时钟去同步功能的精确,精确的多脉冲/多项式位模式波形。
SN76489AN(及其前身SN76496 SN94624N)(仅用于ColecoVision,SMS,BBC,TI,PCjr,Tandy和Arcades,仅剩很少):
基本和RAW,是目前最纯的芯片。
所有变体的不同NOISE模式均已仿真。
SID(包括6580和8580)(在C64中使用):
80年代游戏时代最重要的声音芯片。
可变的脉冲宽度,声表面波,三角波,8位噪声甚至组合波形。
对于100%的精度,大多数波形实际上是真实样品,特别是对于组合波形。
VIC-I(在VIC20中使用):
该芯片是被完全低估的宝石,具有完全独特的探测波形。
仿真新发现的“机器人”波形。
粗糙,令人讨厌的噪音模式。R2R小组注意:(v1.967)
Team R2R | 21 September 2020 | 80.8 MB
chipsounds authentically emulates several vintage 8-bit-era sound chips (plus variants), down to their smallest idiosyncrasies. It also faithfully allows you to dynamically reproduce the accidentally discovered sounds effect tricks and abusive musical techniques that were made famous by innovative chiptune composers and classic video game sound designers, which for the good part of the last 2 decades, have pushed beyond the boundaries of the original chip designs.
chipsounds is powered in part by Plogue’s powerful ARIA 64-bit sampler/synthesis engine that also powers Garritan’s complete new product line (and is also featured in many third party applications). chipsounds reproduces the exact form spectra of the most sought-after classic sound chips, including their most well-known variations, as sonically accurate as possible without adding any non-authentic aliasing or DSP artifacts.
Research and analysis for this project has been made in house on Plogue’s large collection of cartridges, modified consoles and classic computers owned by the team and also on the chips themselves using custom made circuit boards and low level 8 bit software code.
Chips analyzed and included:
TIA (used in the Atari 2600 & 7800):
Accurate Multipulse/Polynomial bit pattern waveforms for those unique combat, engine drones and powerful mix piercing “fake-saw” sound (used 2600 and 7800 consoles).
2A03 (and its GB variant) (used in the NES and GB):
Accurate pulse width settings (1/8, 1/4, 1/2, 3/4).
Drawable 4bit/32 step band-limited Waveform.
Huge number custom and classic waveforms to choose from, including the unique triangle sound of the NES.
Short (93/128bit) and Long (32767bit) noise patterns accurately modeled.
AY-3-8910 (and its numerous clones 8912/8913/8914/2149F) (used in Intv, ZX, ST, Arcades):
Emulation of Sync Buzzer Envelope Looping tricks.
Accurate logarithmic 4Bit DAC.
POKEY (Used in 400/800 series computer and Arcades):
Fat and accurate Multipulse/Polynomial bit pattern waveforms with clock desynchronization.
SN76489AN (and its SN76496 SN94624N predecessor) (Used in the ColecoVision, SMS, BBC, TI, PCjr, Tandy and Arcades, that leaves very few):
Basic and RAW, the purest chip there is.
Different NOISE patterns for all variants, all emulated.
SID (including 6580 and 8580) (Used in the C64):
The most important sound chip of the ’80s gaming era.
Variable Pulsewidth, SAW, Triangle, 8bit noise and even combined waveforms.
Most waveforms are actually SAMPLES of the real thing for 100% accuracy, especially for the combined waveforms.
VIC-I (Used in the VIC20):
This chip is very underestimated gem with totally unique sounding waveforms.
Newly discovered “Robotic” waveforms are emulated.
Rough, nasty noise pattern too.