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Plogue Chipcrusher v2.059 [WiN]

插件效果器 音频吧 51浏览

R2R团队| 2020年9月21日| 32.4兆字节

Chipcrusher是先进的bitcrusher,扬声器模拟器和噪音机。我们花了很多心血,但终于可以自豪地宣布发布了我们期待已久的效果插件。希望您会喜欢。

用Chipcrusher可获得广泛的结果。例如:

独特地破坏/破坏节奏,吉他或任何其他音轨。
播放单曲,并模仿旧采样器的声音。
在Chipounds的输出中添加“准确的污垢”。
等等

Chipcrusher中的三个主要组件是:DAC编码,背景噪声和后处理。音频输入首先经过对早期lofi数字音频编解码器(DAC编码)的模拟。然后将其与背景噪声混合以添加一些粗砂。最后,声音通过选择的扬声器和滤波器脉冲响应发送,我们称之为后处理阶段。当然,可以按需绕过每个组件,而不会使音频静音。

1. DAC编码

DAC编码使用您选择的LPCM,FPCM,DPCM,A律,β律,DIALOGIC,BRR,YADPCM,LPC-10,PWM或PDM对输入音频进行重新采样并对其进行重新编码。

2.背景噪音

我们收集的齿轮(控制台和街机面板)中的噪声被仔细记录并循环播放,这些齿轮也用于切屑声音的研究。只需选择预设并调整音量即可。注意:如果要使其微妙,则应使用默认卷。

有些设备会根据外部因素产生不同的噪音,例如,众所周知,Commodore 64和Vectrex背景噪音与在特定时间在屏幕上显示的噪音直接相关。在这种情况下,会产生各种噪音。

3.后处理

高效的卷积引擎可以使碎屑机的声音(有时可能非常刺耳)通过一些最受欢迎的老式游戏设备,计算机或显示器。每个脉冲给声音带来完全不同的音质。

可用的脉冲分为5类:计算机,滤波器,监视器,游戏设备和乐器。

它可以用作VST / AU / RTAS插件,适用于Windows和OS X上的大多数主要定序音频程序和受支持的跟踪程序。Team R2R注意:(v2.059)

Team R2R | 21 September 2020 | 32.4 MB

Chipcrusher is an advanced bitcrusher, a speaker simulator and a noise machine. It has taken us a lot of effort, but we are finally proud to announce the release of our long awaited effect plugin. We hope you’ll like it.

There is a wide spectrum of results achievable with chipcrusher. For example:

Uniquely destroy/mangle a beat, a guitar or any other audio track.
Play single hits and emulate the sound of old samplers.
Add ‘accurate dirt’ to chipsounds’s output.
etc.

The three main components in chipcrusher are: DAC Encoding, Background Noise and Post-Processing. The audio inputs first go through a simulation of early lofi digital audio codecs (DAC Encoding). Then it get mixed with the Background Noise to add some grit. And finally, the sound get sent through a selection of speaker and filter impulse responses that we call the Post-Processing stage. Of course, each component can be bypassed on demand without muting the audio.

1. DAC Encoding

The DAC Encoding resamples the input audio and re-encodes it using your choice of LPCM, FPCM, DPCM, A-Law, ?-Law, DIALOGIC, BRR, YADPCM, LPC-10, PWM or PDM.

2. Background Noise

Noises were carefully recorded and looped from our collection of gear (consoles and arcade boards) which were also used for the research behind chipsounds. Just select the preset and adjust volume to taste. Note: default volumes should be used if you want to keep it subtle.

Some units generate different noises depending on external factors, for instance, it is well known that the Commodore 64 and Vectrex background noises were directly related to what was displayed at a particular time on the screen. In this case various noises are available.

3. Post Processing

A very efficient convolution engine allows chipcrusher’s sound (which can be very harsh at times) to go through a few of the most well loved vintage gaming devices, computers or monitors. Each impulse gives a totally different tonal quality to the sound.

The available impulses are split into 5 categories: Computers, Filters, Monitors, Game Devices and Musical Instruments.

It can work as a VST/AU/RTAS plug-in for most major sequencing audio programs and supported tracker programs on Windows and OS X.

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