点对点 | 2021 年 4 月 3 日 | 7.30 GB
学习电子游戏音乐创作技巧,为任何类型的电子游戏创作音乐:使用心理技巧!
您将学到什么:
操纵玩家感受特定情绪
的心理音乐理论秘诀游戏作曲家的工作、心态和游戏作曲方法
管弦乐队如何运作,以及如何在您的 DAW 中建立虚拟管弦乐队
写作作曲指南旋律、贝斯线、和声、和弦和节奏
如何为情感、背景和情绪/氛围评分
特定于游戏的乐曲,如插曲、主标题、暂停菜单、多人游戏菜单、角色音乐等。
如何确保您的音乐具有沉浸感并且在任何时候都不会分散注意力
自适应音乐的工作原理以及游戏开发人员可能会要求您编写哪些音频集成技术
如何为各种类型的视频游戏作曲,包括线性、非线性和交互式
混合和掌握管弦乐的基本技术,并获得您的音乐听起来平衡、宽广和专业
导出文件,以及游戏开发人员正在寻找的音频格式
要求
知道如何使用 DAW(FL Studio、Ableton、Logic 等)
了解基本的音乐理论(音符名称、和弦、主要/minor 等)
能够从头开始创作音乐(EDM、流行音乐、电影配乐、传统音乐等)
渴望为游戏创作美妙的音乐
描述
学习组成,而不是不必要的技术细节!
本课程不包含 FMOD、WWise 或任何其他中间件。游戏作曲者不需要知道如何使用这些软件。游戏的声音设计师或开发人员将为您整合您的音乐。作曲家需要知道如何使用这些软件的唯一原因(以及为什么您看到这么多文章告诉您“学习 FMOD”)是因为您需要了解游戏音频实际工作背后的逻辑和原理。您只需要了解音乐是如何在游戏中实现的,而不是您自己实际实现它。开发人员只是想确保您知道如何以及他们要求您创作“触发区域的自适应音乐”或“每个循环的音乐标签”时的意思。本课程将为您提供所有这些知识,而无需学习任何其他软件!
“熟悉音频中间件是一项有用的技能。至少,它使我们能够深入了解我们的音乐融入游戏项目的过程。根据我的经验,大多数开发团队更喜欢处理他们自己的音频实现。” – Winifred Phillips(《战争之神》、《刺客信条》、《小小大星球》等)
完成课程后,您将获得什么
心理音乐理论的秘诀来操纵玩家感受特定情绪
游戏作曲家的工作、心态和作曲方法游戏
管弦乐队的工作原理,以及如何在 DAW 中设置虚拟管弦乐队
创作旋律、低音线、和声、和弦和节奏的作曲指南
如何为情感、背景和情绪/氛围评分
特定于游戏的乐曲,如 Stingers、主标题、暂停菜单、多人游戏菜单、角色音乐等。
如何确保您的音乐具有沉浸感且在任何时候都不会分散注意力
自适应音乐的工作原理以及游戏开发人员采用哪些音频集成技术可能会要求您作曲
如何为各种类型的视频游戏作曲,包括线性、非线性和交互式
混合和掌握管弦乐的基本技术,并使您的音乐听起来平衡、宽阔和专业
导出文件,以及游戏开发者正在寻找什么音频格式
附加内容:
各种可下载的 PDF 和附加阅读/研究的链接
贯穿始终的项目,以便我可以看到您的进度,并提供对您工作的反馈
隐藏在课程总结中的附加讲座
一个专门用于深入混音技术的部分,取自我的 EDM 课程,为您提供所需的所有工具实现现代、宽广和饱满的声音 – 就好像您以一个课程的价格获得了两个课程!
我与你分享我所知道的
一切 我在这门课程中教给你的一切都花了我多年的时间来学习。通过一门完整的课程,您将获得 10 多年的游戏音乐作曲知识。
游戏产业每年都在以天文数字的速度增长。它需要一些才华横溢的作曲家来为每款新游戏提供音乐!
对我有什么好处?
老实说,看到学生成功和学习的满足感。我对教学充满热情,我坚信作为作曲家和音乐制作人,我们都应该互相帮助。音乐家们非常守口如瓶,并且对他们的技术保密。我只是不明白这一点。这就是为什么我要与您分享这门课程,以教您为什么某些游戏分数在情感上如此强大,以及为什么其他游戏分数会落空的原因。
要求:
您需要有 DAW(FL Studio、Ableton、GarageBand)并能够使用该软件来练习我教给您的技巧。
您还需要对音乐理论有非常基本的了解。在整个课程中,我都在谈论音符、和弦、小调和大调。我已尽力简化一切,但您将需要这个基本理论才能理解这些概念!
因此,如果您准备好学习专业的游戏音乐作曲、乐理秘诀、混音和掌握,请购买该课程并将您的技能提升到一个新的水平。有 30 天退款保证,因此如果您不喜欢课程(或我),您可以获得全额退款。真的没有什么可失去的!
本课程适用于
希望了解如何为游戏创作出色音乐的
初级作曲家 希望涉足游戏音乐领域或进一步提高技能的中级作曲家
专业作曲家只是想学习新的技巧和技巧
格式: MP4
视频: h264,1280×720
音频: AAC,44.1 KHz,2 Ch
语言:英语 + 字幕时长
: 12h 25m
P2P | 03 April 2021 | 7.30 GB
Learn video game music composition techniques to compose music for any type of video game: Use psychological tricks!
What you’ll learn:
Psychological music theory secrets to manipulate players into feeling specific emotions
The game composer’s job, mindset, and approach to composing for games
How the orchestra works, and how to set up a virtual orchestra in your DAW
Compositional guidelines for writing melodies, basslines, harmonies, chords, and rhythms
How to score for emotion, setting, and mood/atmosphere
Game-specific compositions like stingers, main titles, pause menus, multiplayer menus, character music, etc.
How to ensure your music is immersive and doesn’t become distracting at any point
How adaptive music works, and which audio-integration techniques game developers may ask you to compose for
How to compose for various genres of video game, including Linear, Non-Linear, and Interactive
Essential techniques to mix and master orchestral music, and get your music sounding balanced, wide, and professional
Exporting the files, and what audio format game developers are looking for
Requirements
Know how to use a DAW (FL Studio, Ableton, Logic, etc.)
Understand basic music theory (note names, chords, major/minor, etc)
An ability to create music from scratch (EDM, pop, film scores, traditional music, etc.)
A desire to compose amazing music for games
Description
Learn the composition, NOT the unnecessary technicalities!
This course does not contain FMOD, WWise, or any other middleware. Game composers do not need to know how to use these softwares. The sound designers or developers of the game will integrate your music for you. The only reason a composer would ever need to know how to use these softwares (and why you see so many articles telling you to “LEARN FMOD”) is because you need to understand the logic and principles behind how game audio actually works. You just need to understand how music is implemented into a game, not actually implement it yourself. Developers just want to make sure you know how, and what they mean when they ask you to compose ‘adaptive music for trigger zones’, or ‘music tags for each loop’. This course will give you all of that knowledge, without the need to learn any additional softwares!
“Familiarity with audio middleware is a useful skill. At the very least, it affords us valuable insight into the process by which our music is incorporated into game projects. In my experience, most development teams prefer to handle their own audio implementation.” – Winifred Phillips (God of War, Assassin’s Creed, Little Big Planet, et al.)
What will you gain from completing the course
Psychological music theory secrets to manipulate players into feeling specific emotions
The game composer’s job, mindset, and approach to composing for games
How the orchestra works, and how to set up a virtual orchestra in your DAW
Compositional guidelines for writing melodies, basslines, harmonies, chords, and rhythms
How to score for emotion, setting, and mood/atmosphere
Game-specific compositions like stingers, main titles, pause menus, multiplayer menus, character music, etc.
How to ensure your music is immersive and doesn’t become distracting at any point
How adaptive music works, and which audio-integration techniques game developers may ask you to compose for
How to compose for various genres of video game, including Linear, Non-Linear, and Interactive
Essential techniques to mix and master orchestral music, and get your music sounding balanced, wide, and professional
Exporting the files, and what audio format game developers are looking for
Additional Content:
Various downloadable PDFs and links to additional reading/study
Projects throughout so that I can see your progress, and offer feedback on your work
Additional lecture hidden into the course wrap-up
An ENTIRE section dedicated to in-depth mixing techniques, taken from my EDM course to give you all the tools you need to achieve a modern, wide, and full sound – it’s almost as if you’re getting two courses for the price of one!
I share everything I know with you
Everything I teach you in this course has taken me years to learn. You’re gaining 10+ years of game music composition knowledge in one complete course.
The game industry is growing astronomically each year. It’s going to need some talented composers to provide music for every new game!
What’s in it for me?
Honestly, the gratification of seeing students succeed and learn. I am very passionate about teaching, and I truly believe that we should all be helping each other grow as composers and music producers. Musicians are extremely tight-lipped, and secretive about their techniques. I simply don’t understand this. Which is why I am sharing this course with you to teach you the secrets behind why some game scores are so emotionally powerful, and why others just fall flat.
Requirements:
You will need to have a DAW (FL Studio, Ableton, GarageBand) and an ability to use the software to practice the techniques I teach you.
You will also need to have a very basic understanding of music theory. Throughout the course, I am talking about notes, chords, minor, and major. I have tried to simplify everything as best as I can, but you will need this basic theory to be able to understand the concepts!
So if you’re ready to learn professional game music composition, music theory secrets, mixing, and mastering, buy the course and take your skills to the next level. There is a 30-day money back guarantee, so if you dislike the course (or me), you can receive a full refund. There really is nothing to lose!
Who this course is for
Beginner composers who want to know how to composer great music for games
Intermediate composers who are looking to branch into game music, or further their skills
Expert composers just looking to learn new tips and techniques
Format: MP4
Video: h264, 1280×720
Audio: AAC, 44.1 KHz, 2 Ch
Language: English + Subs
Duration: 12h 25m
home page:https://www.udemy.com/course/complete-video-game-music-composition-and-music-theory-secrets/
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